Built. edited.
Shipped monthly.
A nationally distributed magazine covering the Aussie games industry. Founded, designed, edited, and produced by me over two and a half years.

A newsletter that became a magazine.
Byte began as an email newsletter focused on Brisbane game developers. It was then repositioned and expanded into a nationally distributed monthly magazine covering Australian-made games and upcoming industry events.
More than editorial layout.
I established the publication, designed every issue, edited content, interviewed developers, wrote stories, coordinated contributors, secured support from local businesses, and managed print production and distribution.
A platform for other people’s work.
The visual system had to give each game and developer a distinct moment while maintaining a recognisable publication. Covers needed immediate impact; feature pages needed flexibility; recurring sections needed reliable templates.
Leadership through sustained production.
Byte demonstrates the ability to build and repeatedly deliver a real product, not simply create an isolated piece of artwork. It required creative direction, commercial initiative, editorial judgement, and production stamina.
Selected
artwork.


















